INTERFACES AS PHYSICAL OBJECTS
At the time, the idea of interaction design as physical objects appealed to me. I wanted to bring the physicality of using papers cards to cybersecurity products. When you are working with pieces of paper, they have weights, stack on top of one another, and move in and out. I wanted to incorporate that kind of metaphor of cards and dropshadows, with depth, and animation into the design. Much of this was influenced by Google's Material Design.